Current Features
Dynamic grid/node generation.
Dynamic character generation.
Boundaries enforced by "unwalkable" tiles/nodes.
4 Directional A* Pathfinding. "Click-to-move" motion engine powered by A* Pathfinding.
Character now faces the direction it's moving.
Character now supports animation while it is moving.
Engine now supports 1 tile furniture - complete with depth sorting and dynamic generation Testing >1 tile furniture (Last Updated: 11:45PM GMT 19 December 2009)